Runescape Money Making Woodcutting Guide

Obviously, cut down normal trees. If you want to train fletching simultaneously (members only), then you can make arrow shafts from the logs if you have a knife. Also, if you want to train fire making, then you can make fires out of them.

Level 15-45:

Cut down oak trees. If you have fletching level high enough, then you can make oak bows(u), bank them, or sell them at general stores. If you have the rs gold, then buy the highest woodcutting axe you can use. Oaks give more experience over time, so if you want the experience and then do this to 45, if you want the Runescape money, then stop at 30 and cut willows.

Level 45-70:

Cut willows and bank them. Sell them for 25 each. If you want experience, then keep going to level 70, if you want the Runescape money, then cut yews at level 60.

Level 70+:

Cut yews and bank them. Sell them for 300 each. If you’re member want to cut magic trees, I suggest getting higher than level 75 woodcutting before you start. They sell for 1k+ on the forums.

Runescape Mocking Death

For many years during the month of October, Death has appeared around Gielinor and interacted with the players. But things seemed to change after the start of the 6th age. We saw Death again... But not as we were previously used to. One might ask what happened, but then again, one might be very foolish as well, as everybody knows not to pry very deep into Death's doorway.

Death, a powerful Guardian of Guthix, has discovered that for many years now there has been an impostor of himself, called The Grim Reaper, conversing with citizens during the month of October. He will be furious, and will demand that this person give themselves up. But he can't seem to access his old mansion, as there is a strange aura around it.

This is where the player comes in. The player must infiltrate Grim's Mansion, and try to find the Grim Reaper to return him to Death for rs gold . But once you enter the mansion, you notice things are very ancient looking now. Pieces of the building are crumbling, creatures are pounding at a protective shield around the mansion, and the whole place just looks generally decayed. A small cutscene plays where you see Grim on a top floor balcony, and you hear Death's whispers from Gielinor to go and get him.

As you enter the house, you soon realize what once looked spooky is now a full fledged House of Horrors. You find yourself in a hall with 8 different rooms, with one giant door all the way at the end of the hall. This door, made of what looks like Dark Marble and Gold has 8 slots orb shaped slots in it, and you can't pass this door until all 8 slots are filled.

All of the rooms are unlocked, so you can take your pick on which one to do first.

Make it the high level hub central of runescape



Definitely screams elves. I can’t wait to see these structures in game!I am curious how they will do the effect of having the city over a crater with us seeing farms and buildings below us. Graphically I imagine it will be the most impressive area in all of runescape. Maybe I just cannot tell from the way the concept art is presented, but the buildings and architecture do not appear to be very crystal-esque It is supposed to be a city made of crystal after all. Similar to how the TzHaar use tokkul and obsidian for everything, I imagine the elves do the same with crystal.


Why stop there? I propose we add 2 more options to truly make it the high level hub central of runescape!

Mine cart- The Trahaearn clan specializes in mining and smithing. In their section of the city they could have a mine cart for trying to establish trading ores and bars with Keldagrim. All you need are a few adamant bars to repair the tracks and you now have access to the mine cart system. Again you would earn a onetime bunch of smith exp for your troubles.

Charter Ships- To the west of the city is the ocean. It would not be too farfetched for the elves to have their own dock and ships. Perhaps a charter ship with elves wants to do overseas trading. However, their ship is in disrepair due to the ship and city being abandoned for so long. With a few nails, mahogany planks, and a little swamp tar for waterproofing, we can repair the ship and unlock the charter ship network. As with all runescape gold, repairing the ship will net (pun intended) a onetime bunch of construction exp.

Crystal seeds- I like the idea of attuning it to the 8 different clan sections. Perhaps we can only attune it to the clan we have declared allegiance to? Recharging could involve paying a singer a coin fee or doing stuff for the clan and they will do it for free in a show of gratitude.

The crystallized city of the Elves in runescape

I hope that I can sum my response in the characters given. I'll be honest, I have no idea where to start. I'm filled with so much excitement toward the design document. I know I should be excited to see the crystallized city of the Elves to finally make its appearance. But, really, I'm more excited to be reading a legitimate game design document. I may have done my own little ones for my projects back in my degree, but they are nothing compared to a fully fleshed out on. I'm at a loss of many words to describe the feelings surging through me. I don't know where to start.

Although this is part one of the full document, there is so much detail brimming alone in this document. It's colorful, vivid, and packed with information that answers our questions and some of the rumors that could have stirred up since the information release of the Elf City's future. I know that I have to bare in mind; these details are likely to change from now until the pair of batch updates are released.

The Tower of Voices sounds like it will be the center of attention throughout the quest and exploring the city. I love the idea that over the years that this city has been quiet; the changes to the world of Gielinor will make some form of appearance in the city. I say that toward the mini Grand Exchange, additional Quartermaster, the chronicle tribute NPC, POH portal, and many more. The prototype snapshot of center of the tower is enough to give me ideas on how this place will dawn upon the rest of its city and the world. Not to mention those artistic drawing, that molds together with the prototype to give rs gold.

I'd continue more and actually describe my personal feelings toward viewing this document, but I'm running out of room. At the same time, I don't think anyone would want to read that all. You'd be here for more than just a few minutes or hours. Anyway, I'm more than impressed to see this release and more of the design document. I hope they're just as great.

Elf City Design Document 1 In Runescape

Well after checking out the first design document I am pleased to say everything looks damn awesome and i have been bowled over by how amazing this update will be at launch. After waiting many years for this, I am desperate to play around in the elf city. However I would like to make the following suggestions based on the information in the design doc.

Firstly, I would like to see a way to place the golden shattered hearts statue in our player owned homes, or as upgrade to the damaroc statue. So say if you finish both versions of the shattered memories statues, you can make the one in your home rs gold, or let us have both.

Secondly, for the divination elements of the city, why not have a flame or brazier in each of the clan families towers, in their respective colours. Players could offer their divine memories to each of these flames, which would turn their divine memories into 'charged' or 'elven' memories, which when returned to their respective native divine locations would generate bonus xp in div rather than normal xp.

Additionally, I would like to see an eleven Teleport spell rather than a lodestone, so that the city feels more secretive and exclusive and not bound to the lodestone network like the rest of the world.

Oh and by the way the elf clan capes looks amazing, so which ever mod/s did those you should be proud cause they are just wow. I for one will be getting the wolf one.

Finally, in relation to having our player owned houses portal in the elf city, I would like to see a hidden reward where by in the Ithell clan's sections, we can unlock a crystal wall decoration for our homes, maybe by collecting various elf crystals or the like to be able to unlock it.
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