Was trying to make the title "Longer for festive aura" but it wouldn't fit. Anyway I will get right to the point the aura does not last long enough for when you are doing divination. Depending on what your level is and even if you do the 3rd option all the time you won't reach extra 50k mark.
Edit this thread can be locked due to this on the most Runescape Gold recent FAQ.

Q: Will the Festive Aura be changed from last year to where it mostly benefitted faster skills as it had such a short time limit before it ran out?

Mod Timbo: The Festive Aura will be the same as it was last year in terms of its duration and the cap of bonus experience it can give out.

When festive aura came out last year I was working on dungeoneering because all of my other skills were 99 and it was used up pretty quickly. However now I am still all 99s except for divination and 120 dungeoneering (with hard mode complete as well.) If anything I wish that jagex would consider looking at this particular skill for this aura and increasing the time to 1 hour instead of 30 minutes.

Because divination is slower. If anything all of the festive auras should last an hour instead of just 30 minutes. As I said earlier not a lot of people are training dung or other skills to where getting 50k exp is easy enough to still have time left on the aura. Now think about next year. The new skill Invention will be slower than divination and what will happen?

That skill will be slower than divination and you know that the festive aura will be around for that and 30 minutes still wouldn't be enough for that either. The main difference between divination is that you have to Cheap Runescape Gold factor in the time it takes to gather up the memories whereas some skills can be done in a bank or next to one.

Nowhere in the game does the Runescape

When the enemy fires at you, you dodge. Nowhere in the game does the ship spontaneously explode for no reason forcing you to lose your weapons. When you die in the game, you die because it's your fault.


you imply that every single player who didnt have RS Gold prior warning about exactly whats in the cave, died upon entering

i didnt, and no one i knew did, and i went in knowing only what the quest told us

the ship did not explode randomly, you were just too slow to dodge the bullet (extending the metaphor, i know u cant actually dodge cannon balls)

same as in xenon, you can avoid every thing, if you are fast enough

its just that most people will hug the bottom of the screen until the first inta kill giant monster kills you from behind - thats their fault, not the games

stop trying to blame jagex for you ineptitude, wait for complex guides before you quest, or just stop questing, but stop trying to spoil all the fun for those who are better at RS computer games than you

If you didn't die then good on you. But the point isn't just about dying; I'm talking about getting hit by cannonballs, which won't kill you in one hit unless you're weak.

And don't use Xenon for this argument because it doesn't have anything to do with the problem. The player already knows what to do the first time he steps into Xenon - shoot and dodge. In the lava flow mine you don't know what to do immediately because it's not instinctual nor was it clarified.

And don't call players who didn't get through the lava mine the first time "inept". Just because you didn't die at an obstacle doesn't make it fair.

1. if a player is weak, they shouldnt expect to be able to survive a head on assault against am entire army armed with multiple multi cannons

2. the RS player knows straight away that they will be under attack, they know cannons are range type attack, they know you have to Runescape 2007 Gold eat food when you take damage - there is nothing in this quest that the player should not expect if they have an IQ over 50

3. i think dying on this section is the definition of inept

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