Runescape is a balanced EoC game

You see, this is working off a balanced EoC game, which is not what Legacy should be about seeing as Runescape 2 was miles different, and they mentioned Traditional Combat.

Runescape was not about damage increase or decrease, it was about combining individual items, spells, stats and finding the most efficient or enjoyable way to play, with that system.

Firstly, about damage, it was not tiered, equipments had their stats regardless of what their level requirements were. Which created imbalances, leaving room for players to adapt their characters for pvp. Co-incidently, the Combat Triangle and Combat Calculator was made to closely suit this purpose, along with the use rs 2007 gold. This allowed for quirky combinations, such as fire blast, weapon attack combos etc.

This having been established since 2001 when Runescape was first released.Attack speed and damage were not directly proportional, for the reasons of difference to accuracy AND damage, where some weapons favour accuracy/attack style and others favour damage potential, this was also reflected in weapons special attack.

For those that do not know about attack speeds, there has been a rs wiki page up for the past few years detailing this information. Co-incidently they also detail 2007 speeds and stats.

As for range rapid, the damage was scaled to attack speeds, with rune arrows hitting alot less than crossbows. The use of accurate, was for as its name implies increasing accuracy. Which did in fact have a use for special attacks.The point of this argument is pace of attacks. and a variety of speeds. with unique damage.

Prayer provides players with a little boost in combat in runescape

Prayer is a skill that provides players with a little boost in combat. Prayer provides a wide range of uses to players from being able to keep an extra item upon death, to deflection, to blocking, to attack bonuses.

As a little side note from in-game questions, most players assume this skill is the most expensive to train, so I hope you are up for the challenge. Getting 99 Prayer requires a strong mind for beating through boredom and also requires a large amount of runescape gold ... if you can provide both the Cape and the emote are both yours for a little extra 99k that shouldn't be much after getting 99 Prayer in the first place.

As of a March 2009 update a 'quick-prayer' button was added near the mini-map in the upper right corner of the gameplay screen. A player can select a prayer, or in some cases prayers, that will turn on when they select the quick-prayer button. This makes it so the player doesn't have to switch to the prayer tab and select the prayers while in combat.

Thanks to an update, players using an altar in a player owned house (Post 13-14) can now select 'offer "X"' bones to reduce the number of mishaps when trying to quickly train prayer.

When your prayer drains to 0 you must pray at any altar that is scattered around Runescape to replenish your prayer.

Runescape Elf City Design Document 2

I agree with most people on this thread that unique, powerful monsters unlocked through quests like Tormented Demons, Glacors, Celestial dragons, Chaos giants and TokHaar, as well as the upcoming Kal'gerion demons and Frost dragons, both unique to Dungeoneering, should be added to this list of possible slayer assignments, while lower-level monsters are removed from the tasklist.

Why are frost dragon bones available as a pickpocketing reward fromthe Elves? I mean, isn't it illogical how elves have gotten their hands to the bones of a dragon restricted to a Dungeoneering area in Asgarnia, which pretty much is in the halfway to the easternmost parts of Gielinor from Tirannwn? Elves are isolationistic folk, so they avoid going outside of their homeregion. Due to this, why would they have gotten their hands into frost dragon bones? For that matter, why would they be carrying them around?

Regarding the Elven armour we see the concept art of: why there are no eye-holes in what appears to be magic and melee armour sets? It logically doesn't make any sense that we have to fight monsters without seeing what we hit. Other than that, I love the designs, they look absoloutely gorgeous.

I love the concept with fighting Iowerth elves, allowing us to fight them without actually killing them, instead making them fall down and give up on combat. This should be expanded on other monsters as well, seeing that while common monsters could be replaced by other monsters of their kind, with unique monsters like GWD bosses, respawning doesn't make runescape gold since they are one of a kind monsters and seeing that other important NPCs do not respawn when they are killed in story-line, they should surrender as well when defeated instead of being killed.

Regarding the crystal weaponry (Crystal wand/orb, dagger, chakram, bow, staff and halberd), I can't help but notice the lack of available weaponry. Sure, both 2h and 1h options for all combat styles are covered, but there's way too little variety in the crystal weapon table. We could have more crystal weapons, such as crystal crossbows or crystal spears, or crystal, well, everything. Crystal is supposed to be versatile, so why can't we change it to other weapon types than the six we see here?

How To Money Making In Runescape-Crafting

If you are a high leveled combat, there are some monsters which drop good items, though they are scarce and the place would usually be quite packed (Hence more of the tendency for Kill-Stealers, who are people who basically just walk in and take your monster that you were waiting for to spawn and then kick you out of your spot.

Some good F2P monsters which are good to kill would be Lesser Demons (level 82). Moss Giants (level 42), and Hill Giants (level 28) drop limpwurt roots the best F2P bones, Big bones. Limwurt roots are used by members to train Herblore. Profitable monsters on members worlds are mainly Slayer monsters and Dragons. For lower leveled players Chaos Druids are a great way of earning runescape gold as they drop several herbs.

As you can see, being a P2Per is very beneficial in terms of using Combat to earn money, and this applies to many other skills too. A big advantage in being part of the P2P is the bonus 'Clue Scroll' drop. Also known as treasure trails/hunts, these are mini-quests which take you to places in Runescape step-by-step until you get your prize. These prizes can sometimes earn you a lot of rs gold - Especially the Level 3 Clues. Bear in mind that you can only have one Clue Scroll at a time, and Level 3 clues are very challenging!

Runescape Elf City Design Document 2

Can I just say that everything here looks absolutely stunning?? Amazing concept art on the warriors and others, although I can tell that the actual prototypes of the camps are rather early in development. Regardless, here is my feedback!

1. Slayer Assignments: I'm not sure if you guys are just blowing smoke or something, but you left a few MASSIVELY skipped/perm cancelled tasks on that list. Very rarely do people do Jungle/Desert Stryes, Abberant Spectres, and Bloodvelds. The only reason your statistics may be skewed is that these creatures all saw a recent release of slayer masks that went along with them. I don't have a problem with a few bad tasks being included, but I have a very hard time believing those runescape gold are not among some of the most highly skipped.

2. Slayer Master Level Requirement: Not sure if you guys accounted for this or not, but by the time this part of the city comes out, we should be back to the 138 combat calculation, so this requirement will immediately be outdated. Just thought I'd point that out if you all had not yet considered it.

3. Hall of Fame: This literally made me begin to salivate... I'm very excited to hear more about this and how it'll all work out, but this is absolutely brilliant.

4. Slayer D&D: Unless you all intend to make the challenge nigh on impossible without it, I think it would be best to leave a bank chest out of the picture. Force players to be resourceful, tribrid, and use familiars and other combat tactics to their best advantage. However, if you really believe that 28 invent slots plus up to 30 extra from a familiar are not enough to hold a few gear switches and sufficient pots/munchies, then by all means, include it.

5. Iorwerth Warriors: Good God almighty... these are amazing.... However, I'm a bit confused as to why I cannot kill them nor the Cadarn. I get that they're well-trained warriors, but come on...I've battled warriors of legend, Mahjarrat, and been given divine powers of a World Guardian by Guthix. Why can't I kill an elf? Hopefully this is explained in MEP3.

6. Crystal Weapons and Upgrades: Pretty psyched for this. Please make the upgrade into tier-85 weapons. This slot is completely empty, and making them hard to get would put a nice in-between weapon for chaotics to tier-90 weapons.

7. Max Guild: Please don't listen to people who ask for you to remove this as I'm sure a few will. I, personally, am years away from maxing and see no issue with an exclusive area for these players. However, can the questers please get something more? We have one lame cape that's as good as a skillcape, and that's it. I don't want to sound whiney, but things like the Completionist and Maxed titles, capes, and now a guild make it seem like you guys are glorifying the hardcore grinders, whilst the Lorehounds (despite the impending title) sit in the corner waiting for another quest. I realize you've heard this a thousand times, just thought I'd reiterate for emphasis.


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